All characters begin the game knowing their native language. In most campaign worlds, Humans all (or nearly all) speak the same language, often called “Common.” Each demi-human race has its own language, i.e. Elvish, Dwarvish, or Halfling, and members of the demi-human races begin play knowing both their own language and Common (or the local Human language if it isn't called Common).

Characters with Intelligence of 13 or higher may choose to begin the game knowing one or more languages other than those given above; the number of additional languages that may be learned is equal to the Intelligence bonus (+1, +2, or +3). Characters may choose to learn other demi-human languages, as well as humanoid languages such as Orc, Goblin, etc. The GM will decide which humanoid languages may be learned. The player may choose to leave one or more bonus language “slots” open, to be filled during play. Some Game Masters may even allow player characters to learn exotic languages such as Dragon; also, “dead” or otherwise archaic languages might be allowed to more scholarly characters.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License